# Mimic Gaming — Game Character Brief Checklist

Author: Mimic Gaming

Copy this checklist into your production document. Mark unknowns as “to be agreed”. Start with a non-confidential summary; agree a secure transfer method before sharing unreleased assets.

## Character and visual direction
- Project, studio and contact:
- Hero, NPC, background character or creature:
- Number of characters and variants:
- Reference images and what each reference should communicate:
- Required silhouette, likeness, proportions, clothing and hair:
- Camera distance and close-up requirements:

## Performance and technical requirements
- Dialogue, facial expressions and body actions:
- Capture, keyframe animation or existing animation library:
- Target devices, engine and software versions:
- Existing skeleton, rig and plugin requirements:
- Expected on-screen character count and representative test scene:
- Agreed performance criteria and who measures them:

## Scope and delivery
- Available models, scans, rigs, textures and source assets:
- Standard MetaHuman, custom MetaHuman, bespoke pipeline or open to advice:
- Modelling, materials, hair, clothing, rigging and facial setup required:
- Engine integration, optimisation and animation test responsibilities:
- Editable sources, exports, dependencies and delivery manifest:
- Usage rights, likeness permissions and asset licence restrictions:

## Review and proposal
- Representative pilot character or performance test:
- Review owner and consolidated feedback process:
- Included review rounds and change process:
- Known budget range, assumptions and exclusions:
- Acceptance checks for appearance, motion and integration:

## Discuss your project
https://www.mimicgaming.com/contact-us?service=custom-character-creation&from=%2Fservices%2Fcustom-character-creation#project-enquiry
