# Mimic Gaming — Cinematic and Trailer Brief Checklist

Author: Mimic Gaming

Copy this checklist into your production document. Fill in what you know and mark open decisions “to be agreed”. A short brief is enough to start; this checklist does not commit either team to a scope or price.

## 1. Purpose and audience
- Project / studio / contact:
- In-game cinematic, announcement trailer, gameplay trailer or campaign cutdown:
- Audience, story beat and desired viewer action:
- Visual references and what you like about each:

## 2. Shots and performance
- Script or scene outline, shot count and approximate runtime:
- Character count, camera distance and visual style:
- Body animation, facial animation, capture, cleanup or retargeting required:
- Approved dialogue, language versions and audio file version:
- Available rigs, skeletons, source animation and reference footage:
- Work supplied by your team versus work requested from Mimic Gaming:

## 3. Technical delivery
- Engine / DCC application and exact version:
- Rig version, units, naming conventions and frame rate:
- In-engine sequence, editable source scenes, baked animation or rendered video:
- Resolution, aspect ratios, codec, colour requirements and audio delivery:
- Root motion, looping, camera cuts and interruption rules where relevant:
- Who handles integration, lighting, rendering, editing, sound and subtitles:

## 4. Review and acceptance
- One review owner and a place for consolidated, time-coded feedback:
- Representative pilot shot to approve before expanding the sequence:
- Check lip sync, expression, eye direction, contact and deformation in the intended camera:
- Confirm audio synchronisation and transitions in the target engine or edit:
- Check exports, dependencies, source files and naming with the receiving team:
- Agree review rounds, scope changes, priorities and budget range:

## 5. Rights and sharing
- Confirm permission to supply and use characters, voices, music and footage:
- Identify confidential or unreleased material and an agreed secure sharing route:
- Agree separately whether finished footage or credits may appear in a public portfolio:

## Start the conversation
Send a short, non-confidential summary through:
https://www.mimicgaming.com/contact-us?service=cinematic-animation&from=%2Fservices%2Fcinematic-animation#project-enquiry

You can also email info@mimicgaming.com. Share confidential files only after agreeing how they should be transferred.
