# Mimic Gaming — Game Art and Animation Production Brief

Free editable planning template. Complete known details and mark unknowns “to be agreed”.
This is a briefing aid, not a contract, quote or confirmation that every service is included.

## 1. Project and purpose
- Game / working title:
- Company and production contact:
- Player-facing purpose of this work:
- Target platform, engine and exact version:
- Camera distance and visual style:
- Relevant references and existing assets:

## 2. Deliverables
- Discipline: concept / characters / environments / animation / development / marketing
- Asset or action list, quantities and variants:
- Representative pilot asset or animation set:
- Required editable source files and export formats:
- Work supplied by your team:
- Work requested from the partner:
- Exclusions and unresolved assumptions:

## 3. Art and engine requirements
- Approved reference and reviewer:
- Scale, naming and folder conventions:
- Mesh, material, texture and performance budgets, where applicable:
- Rig / skeleton version and permitted changes:
- Dependencies, plugins and licenses:
- Engine integration owner and target test scene:

## 4. Animation and capture, if needed
- Action list, clip names, frame rate and loop requirements:
- Root motion or in-place convention:
- Contacts, interaction props and transition requirements:
- Body, face, hand, audio and reference streams:
- Delivery stage: raw / solved / cleaned / retargeted / engine-tested
- Owner of cleanup, retargeting, animation polish and integration:
- Fallback and interruption requirements for interactive characters:

## 5. Reviews and acceptance
- Person approving visual direction:
- Person approving technical delivery:
- Review stages and agreed revisions:
- Tests the pilot must pass:
- How issues and scope changes will be recorded:
- Final package: source files, exports, manifest, instructions and known issues

## 6. Quote comparison
For each supplier, record the same scope and delivery stage.
- Included work and quantities:
- Excluded work and internal effort:
- Currency and quoted amount (leave blank until supplied):
- Assumptions, dependencies and change pricing:
- Agreed rights and permission to publish project material:

Do not include passwords, API keys or confidential source files in an initial enquiry.
Discuss the appropriate transfer method with the team.

Read the guide: https://www.mimicgaming.com/post/game-art-outsourcing-brief-studio-selection-guide
Discuss your brief: https://www.mimicgaming.com/contact-us
