Mimic Gaming / Studio
People make worlds feel alive.
01 / Who we are
MADE BY PEOPLE WHO KNOW THE CHARACTER.
Mimic Gaming brings the digital-human craft of Mimic Productions into games. We work across character art, performance capture, animation and real-time production, joining a game at the point where our work can make the greatest difference.
Some teams come to us with a character to build. Others need a performance captured, a world developed or a production stream carried through to engine. We shape the work around the game and the people making it.
SEE THE WORK ↗
02 / David Bennett
Performance is part of our DNA.
David Bennett founded Mimic Productions in Berlin in 2012 after decades in visual effects and performance capture. His work includes Avatar, The Adventures of Tintin and Rise of the Planet of the Apes.
That history informs how we build game characters: start with the human detail, carry the performance through animation, and make it work in the world players enter.
EXPLORE MIMIC PRODUCTIONS ↗
03 / The studio
Art. Performance. Technology.
Our work brings artists, animators and technical specialists together. Capture gives us the movement and expression. Character craft gives it form. Real-time production makes it part of the game.
Character craft
Artists build the faces, bodies, clothing and surfaces that give a game its people.
Performance
Capture and animation teams shape movement and expression for play and story.
Real-time delivery
Technical artists prepare characters and assets for the engines and platforms where they belong.
04 / Potsdam, worldwide
ROOTED HERE. WORKING EVERYWHERE.
Our studio is based at fx. centre in Potsdam. We work with developers, publishers and creative teams around the world, bringing the right mix of people and production skills to each project.
fx. centreAugust-Bebel-Str. 26
14482 Potsdam, GermanyTALK TO OUR TEAM ↗
05 / Working together
ONE TEAM, ACROSS TIME ZONES.
We begin with the game, the people responsible for it and the production stage it has reached. Shared references, planned reviews and agreed delivery formats keep the creative work connected to your team, wherever it is based.
For published project credits, we name the specific Mimic Productions contribution. The project pages show what was documented for each title.
DISCUSS YOUR PRODUCTION ↗