Digital athlete production artwork

Mimic Gaming / Technology

Performance into play.

We capture the human detail, build the digital character and bring the performance into real time.

01 / Capabilities

Technology in motion.

Capture, scanning, tools and engines work together to make characters responsive and believable.

Motion capture stage at the Mimic Productions studio in Berlin
01

Motion Capture

We capture body and facial performances at our Berlin studio, using optical tracking and head-mounted cameras to carry an actor’s full performance into animation.

Photogrammetry scanning rig at the Mimic Productions studio in Berlin
02

3D Scanning

Our photogrammetry system scans faces, bodies, expressions and props, capturing fine geometry and texture detail for digital characters.

Concept artwork of a real-time game engine environment
03

Real-Time Engine Integration

We prepare and optimize assets for Unreal, Unity and custom engines.

Concept artwork of an immersive virtual environment
04

XR & Immersive Tech

We build spatial interactions and avatars around your immersive platform.

Concept artwork of an adaptive digital game character
05

AI-Powered Characters

We create animation systems that help adaptive NPCs react and perform.

Concept artwork of a game technical-art workflow
06

Technical Art & Tools

We build shaders, rigs and tools that help your team work at scale.

Technology and craft

Make every movement matter.

Tell us what your game needs to feel like. We’ll connect the performance, tools and real-time work to get it there.

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