Digital athlete production artwork

Mimic Gaming / Technology

Performance into play.

We capture the human detail, build the digital character and bring the performance into real time.

01 / Capabilities

Technology in motion.

Capture, scanning, tools and engines work together to make characters responsive and believable.

02 / Capture to engine

Built for the next stage.

We define the technical destination early, then connect the production stages around it.

  1. Brief the performanceAgree the character, intended use, source material and target pipeline.
  2. Capture or create the sourceUse the capture and scanning methods that the project actually requires.
  3. Prepare the assetRefine animation or character data against the approved rig and quality checks.
  4. Hand off for integrationAgree formats, naming and validation with the receiving game team.

Our production studio is at fx. centre, August-Bebel-Str. 26, 14482 Potsdam, Germany. We also collaborate with teams remotely.

Discuss your technical brief ↗

Planning your handoff

Define the destination before production.

A useful technical brief explains where an asset will run and how your team will review it. Include the engine and version, target devices, rig requirements, texture budgets and any existing naming or folder conventions. Share a representative asset or test scene when one is available.

Agree how geometry, materials, animation and supporting files will be checked before the full delivery. For motion capture, identify the target skeleton and required movement coverage. For interactive characters, describe the intended behaviors and integration points. These details help connect visual goals with a practical production workflow and make the next team's review more straightforward.

Technology and craft

Make every movement matter.

Tell us what your game needs to feel like. We’ll connect the performance, tools and real-time work to get it there.

Start a project ↗