
Motion Capture
We capture body and facial performances at our Berlin studio, using optical tracking and head-mounted cameras to carry an actor’s full performance into animation.
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Mimic Gaming / Technology
01 / Capabilities
Capture, scanning, tools and engines work together to make characters responsive and believable.

We capture body and facial performances at our Berlin studio, using optical tracking and head-mounted cameras to carry an actor’s full performance into animation.

Our photogrammetry system scans faces, bodies, expressions and props, capturing fine geometry and texture detail for digital characters.

We prepare and optimize assets for Unreal, Unity and custom engines.

We build spatial interactions and avatars around your immersive platform.

We create animation systems that help adaptive NPCs react and perform.

We build shaders, rigs and tools that help your team work at scale.

Technology and craft
Tell us what your game needs to feel like. We’ll connect the performance, tools and real-time work to get it there.
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