Concept artwork showing facial performance capture for a game character

Performance / Motion / Emotion

Character Performance & Animation

We capture and shape movement and facial performance that give your characters weight, feeling and purpose in play.

01 / The experience

A performance the player can read.

A character can be beautifully made and still feel distant. Expression, timing and physical intent are what let a player understand the person behind the pixels. We work from the role a character plays in the story and the moments the camera brings close.

01

Narrative expression

02

Facial expression

03

Timing and physical weight

04

Playable characters

05

NPCs, enemies and creatures

02 / The craft

How we make it.

Body and facial performances are captured or animated for that role, then cleaned, retargeted and shaped for the character rig. A quiet exchange and a high-energy encounter need different levels of detail, but both need to remain believable when they reach the game.

The result is a connected performance across cinematics and play: movement with weight, facial acting that carries a scene, and data prepared for the production pipeline.

01High-fidelity motion capture
02Dedicated facial capture
03Data cleanup and optimization
04Custom retargeting pipelines
05Hybrid animation blends
06Consistent data structure

03 / The process

From brief to play.

Each stage answers a specific need of this application.

01

Define the role

Identify the character’s physical language, emotional range and camera distance.

02

Capture the performance

Direct body and facial action around the moments that matter in the game.

03

Shape the animation

Clean, retarget and refine the performance for the approved rig.

04

Deliver for play

Check transitions and expression in the scenes and systems where players will see them.

04 / Related work

Where the craft appears.

Published project credits from Mimic Productions.

Make it with Mimic

Bring this into your game.

Tell us about the character, sequence or interaction you are building.

Start a project ↗