Performance / Motion / Emotion
Character Performance & Animation
01 / The experience
A performance the player can read.
A character can be beautifully made and still feel distant. Expression, timing and physical intent are what let a player understand the person behind the pixels. We work from the role a character plays in the story and the moments the camera brings close.
Facial expression
Timing and physical weight
Playable characters
NPCs, enemies and creatures
02 / The craft
How we make it.
Body and facial performances are captured or animated for that role, then cleaned, retargeted and shaped for the character rig. A quiet exchange and a high-energy encounter need different levels of detail, but both need to remain believable when they reach the game.
The result is a connected performance across cinematics and play: movement with weight, facial acting that carries a scene, and data prepared for the production pipeline.
03 / The process
From brief to play.
Each stage answers a specific need of this application.
Define the role
Identify the character’s physical language, emotional range and camera distance.
Capture the performance
Direct body and facial action around the moments that matter in the game.
Shape the animation
Clean, retarget and refine the performance for the approved rig.
Deliver for play
Check transitions and expression in the scenes and systems where players will see them.
04 / Related work
Where the craft appears.
Published project credits from Mimic Productions.
Make it with Mimic
Bring this into your game.
Tell us about the character, sequence or interaction you are building.
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