Concept artwork for game trailer production

Mimic Gaming / Production applications

Game trailer shot production

Brief a partner on a defined set of game trailer shots while your team owns the edit, with clear inputs, approvals and delivery formats.
Discuss your production brief

All applications · By Mimic Gaming

Example production brief

An internal editor has a rough cut with three placeholder shots. Give each shot an ID, reference cut, intended duration and approval owner. Review a rough pass against the cut before final lighting and polish. If the edit changes, use the shot IDs to identify which deliveries need revision.

Define the delivery

  • Agree which shots need animation, capture, lighting, rendering or compositing.
  • Specify resolution, frame rate, color requirements, frame ranges and extra frames for the editor.
  • List review files, final exports and any editable scene files separately.

Agree acceptance checks

  • Drop each delivery into the reference edit and confirm its frame range and continuity.
  • Check camera framing, color and motion against the approved rough pass.
  • Confirm file names, version labels and any required alternate crops or clean plates.

IP and marketing assets ↗

Plan the full game trailer workflow ↗

What to send us

  • Shot list, rough edit and target delivery formats
  • Available builds, characters, environments and audio
  • Approval owner, deadline and who owns the final edit
Send your production brief