Mimic Gaming / Production applications
Game trailer shot production
Brief a partner on a defined set of game trailer shots while your team owns the edit, with clear inputs, approvals and delivery formats.
Discuss your production brief All applications · By Mimic Gaming
Example production brief
An internal editor has a rough cut with three placeholder shots. Give each shot an ID, reference cut, intended duration and approval owner. Review a rough pass against the cut before final lighting and polish. If the edit changes, use the shot IDs to identify which deliveries need revision.
Define the delivery
- Agree which shots need animation, capture, lighting, rendering or compositing.
- Specify resolution, frame rate, color requirements, frame ranges and extra frames for the editor.
- List review files, final exports and any editable scene files separately.
Agree acceptance checks
- Drop each delivery into the reference edit and confirm its frame range and continuity.
- Check camera framing, color and motion against the approved rough pass.
- Confirm file names, version labels and any required alternate crops or clean plates.
What to send us
- Shot list, rough edit and target delivery formats
- Available builds, characters, environments and audio
- Approval owner, deadline and who owns the final edit