Character is everything
Faces, movement, clothing and hair all carry the story. We give each detail the attention it deserves.
Discuss your project ↗ 
GAME DEVELOPMENT & ART · BERLIN / WORLDWIDE
We make games, characters and worlds with premium 3D art, motion capture, animation and real-time development. From Berlin, we create experiences and collaborate with teams worldwide.
SELECTED PRODUCTION CREDITS
CHARACTERS / PERFORMANCE / WORLDS
From the smallest expression to a world in motion, we create the people and performances that stay with players. Our work moves from capture and character craft into the engine, ready for the screen and the moment that matters.
EXPLORE OUR WORK ↗Mimic Productions founded
Founder’s experience in VFX and performance capture
Studio roots. Worldwide production partnerships.
The wider Mimic heritage behind our game-production craft.
OUR STUDIO
We bring characters, performance, worlds and technology together to create games that stay with players.
Faces, movement, clothing and hair all carry the story. We give each detail the attention it deserves.
We capture what makes a performance human, then shape it for the rhythm of play and story.
Our assets and animation are created for real-time worlds and the technical demands behind them.
We make games with teams of every size, bringing our craft wherever the production needs it.
GAME DEVELOPMENT & CREATIVE SERVICES
We bring game development, character craft, performance and technical art together around the experience.
We design, model, texture, groom and rig stylized or photoreal characters, ready for your engine.
↗We capture, clean and retarget body and facial performance for gameplay, cutscenes and cinematics.
↗We build worlds, architecture and props that follow your art direction and perform in real time.
↗We create shaders, tools and LODs, optimize your assets and integrate the work into Unreal, Unity or a custom engine.
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PERFORMANCE CAPTURE
We capture body and facial performance, then clean and retarget it for gameplay, cinematics and real-time characters.
CAPTURE TO REAL TIME
We connect capture, scanning and technical art to take your characters from physical reference to a working asset.
We capture body and facial performances for expressive gameplay and cinematic animation.
We scan faces, bodies, costumes and props to give your digital assets a convincing foundation.
We prepare characters, animation and materials for Unreal Engine, Unity and custom pipelines.
TECHNICAL DELIVERY
We plan topology, rigs, animation systems, LODs, materials and optimization around your target platform. We agree naming, export requirements and performance budgets with your team from the start.
SELECTED WORK
From iconic game worlds to digital athletes, our character and performance work is part of the experience.
GAMES & INTERACTIVE ENTERTAINMENT
A selection of game studios, platforms and titles connected to our work and the wider Mimic Productions portfolio.
Selected studio, founder and project connections from the wider Mimic portfolio.
DISCOVER OUR STUDIO ↗HOW WE WORK
We shape each collaboration around the game, the people making it and the stage it has reached.
We help define the characters, world and production approach that will bring a new game to life.
We join your team to build characters, environments and performance into an existing production.
We take a defined game experience or production stream from brief through final real-time delivery.
APPLICATIONS
We connect character art and performance to make your game feel more alive.
We make movement feel responsive and expressive in the player’s hands.
Explore animation ↗02 / CHARACTERSWe create photoreal and stylized characters with the detail and personality your world needs.
Explore character art ↗03 / EXPERIENCESWe build performances and assets for cutscenes, real-time experiences and immersive worlds.
Explore applications ↗
THE MIMIC DIFFERENCE
We bring the digital-human craft of Mimic Productions, founded in Berlin in 2012, into game production. Our work in character art, 3D scanning and facial performance helps your characters hold up in close-up and in play.
Meet the studio ↗INSIGHTS
We share what we’ve learned about planning art, capture and external production, so you can make clearer decisions for your game.
Understand the scope, delivery requirements and pricing models behind an asset quote.
Read the guide ↗PERFORMANCE CAPTUREPlan for the complete performance workflow, from the shoot through animation delivery.
Read the guide ↗WORKING WITH MIMICAlign references, deliverables and technical requirements before production begins.
Read the guide ↗FAQ
We make games, characters and real-time worlds. Our work spans game development, digital humans, environments, motion capture, animation and technical art.
Yes. We adapt our reviews, naming standards and delivery to your pipeline, whether you work in Unreal Engine, Unity or a custom engine.
Yes. Our production approach can connect performance capture, cleanup, retargeting, facial animation, cinematic work and engine-ready delivery under one brief.
Tell us where your game stands, which platform and engine you use, what you need us to create, and when you need it. We’ll shape the team, workflow and estimate around your brief.
PROJECT ENQUIRIES
Tell us the game, character or world you want to make. We’ll find the right way to bring it to life together.
Start a conversation ↗