Shape the scene
We align the script, characters, shots and performance references.
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Mimic Gaming / Services
01 / The service
We create animation for the scenes that stay with players: a character reveal, a turning point, a conversation or the opening of a new world. Body performance, facial expression, dialogue and camera staging have to feel like one piece of storytelling.
Our work can begin with actors in a capture volume or with animation shaped by hand. We take performance through solve, cleanup and refinement, preserving the intent that made it worth capturing. Facial detail and shot continuity matter as much as the larger movement; a scene can lose its meaning in a small break of eye line or timing.
Borderlands shows our facial-animation work in game cinematics. For The Matrix Awakens, Mimic Productions captured body and facial performance and scanned the performers behind the experience’s cinematic introduction. Those projects span very different visual worlds, but both depend on character performance carrying the scene.

02 / What we make
We shape the scope around the world you are making and the production it needs.
03 / How we work
Creative direction and technical delivery stay connected throughout production.

We align the script, characters, shots and performance references.
We build the physical and facial performance for each beat.
We refine timing, continuity and the handoff to the game or trailer pipeline.

Every discipline builds the same world.
Make it with Mimic
Tell us about the game and the part of the world you want us to create.
Discuss your project ↗