Performance in a world with its own rules.
Borderlands has an instantly recognisable graphic style. A face in that world still has to carry a performance. Our published contribution is facial animation for the game’s cinematics, where character expression becomes part of the storytelling rather than a static visual detail.
Cinematic character work calls for attention to what the audience reads in a close shot: timing, expression and how a line lands on screen. Mimic Productions describes facial animation and expressive rigging as part of its broader game-character practice. The Borderlands portfolio caption identifies the specific deliverable here: facial animation for cinematics.
Explore the Mimic Productions source ↗



