Borderlands project artwork

Mimic Gaming / Projects / Game cinematics

Borderlands

Facial animation inside the unmistakable world of Borderlands.

01 / The project

Borderlands

Borderlands has a visual language all its own. We brought facial animation to its cinematics, working within that bold character style to give performances a place in the game’s storytelling.

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Performance in a world with its own rules.

Borderlands has an instantly recognisable graphic style. A face in that world still has to carry a performance. Our published contribution is facial animation for the game’s cinematics, where character expression becomes part of the storytelling rather than a static visual detail.

Cinematic character work calls for attention to what the audience reads in a close shot: timing, expression and how a line lands on screen. Mimic Productions describes facial animation and expressive rigging as part of its broader game-character practice. The Borderlands portfolio caption identifies the specific deliverable here: facial animation for cinematics.

Explore the Mimic Productions source ↗

03 / More projects

Keep exploring.

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Your next world

What are you making?

Share the scene list, character rigs and intended cinematic delivery format. Cinematic animation ↗

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