From detailed characters to a VR experience.
Client: Caliverse. The Mimic Productions case study lists a 2021 release and an end-to-end character-production contribution for the Caliverse VR Experience.
The challenge was to carry detailed digital humans into real-time VR. The team investigated how scanned reflective clothing and electronic equipment could retain their appearance within headset performance constraints.
The work combined character modelling and texturing with rigging and corrective setups. Cloth simulation addressed moving bags and straps. Shading and look development handled surface appearance, followed by Unreal Engine integration and VR optimisation.
The delivered contribution was an integrated character-production workflow covering appearance, movement and real-time use. This connects the asset-building disciplines to their intended immersive environment. The original case study below provides the published role breakdown and project visuals; it does not publish a measured frame-rate improvement or commercial return.
Explore the Mimic Productions source ↗


