Caliverse project artwork

Mimic Gaming / Projects / Mimic Productions / Interactive VR

Caliverse

High-fidelity characters built to perform inside a VR world.

01 / The project

Caliverse

For Caliverse’s VR experience, Mimic Productions developed high-fidelity digital characters and prepared them for an immersive real-time environment. The work covered modelling and texturing, character rigging, cloth simulation, shading, Unreal Engine integration and performance optimisation for VR hardware.

View the original Mimic Productions credit ↗

From detailed characters to a VR experience.

Client: Caliverse. The Mimic Productions case study lists a 2021 release and an end-to-end character-production contribution for the Caliverse VR Experience.

The challenge was to carry detailed digital humans into real-time VR. The team investigated how scanned reflective clothing and electronic equipment could retain their appearance within headset performance constraints.

The work combined character modelling and texturing with rigging and corrective setups. Cloth simulation addressed moving bags and straps. Shading and look development handled surface appearance, followed by Unreal Engine integration and VR optimisation.

The delivered contribution was an integrated character-production workflow covering appearance, movement and real-time use. This connects the asset-building disciplines to their intended immersive environment. The original case study below provides the published role breakdown and project visuals; it does not publish a measured frame-rate improvement or commercial return.

Explore the Mimic Productions source ↗

03 / Inside the work

Production disciplines.

01

Character build

The team built high-fidelity models and textures, including detailed clothing and accessories.

02

Movement

Rigging and cloth simulation supported natural movement of characters, bags and straps.

03

Real-time delivery

Shading and Unreal Engine integration were tuned to retain visual quality while performing on VR hardware.

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