Caliverse project artwork

Mimic Gaming / Projects / Mimic Productions / Interactive VR

Caliverse

High-fidelity characters built to perform inside a VR world.

01 / The project

Caliverse

For Caliverse’s VR experience, Mimic Productions developed high-fidelity digital characters and prepared them for an immersive real-time environment. The work covered modelling and texturing, character rigging, cloth simulation, shading, Unreal Engine integration and performance optimisation for VR hardware.

An interactive VR project from the wider Mimic Productions portfolio, Caliverse brings detailed character production into a real-time world.

View the original Mimic Productions credit ↗

Character detail, built for VR.

Caliverse asked for digital people who could hold up visually inside an immersive environment. Mimic Productions developed detailed character models and textures, including clothing and accessories, then prepared those assets for real-time use in the VR experience.

The case study describes rigging and corrective setups to make character movement feel grounded. Cloth simulation added motion to bags and straps. Shading and look development addressed the way virtual lighting meets different surfaces, while Unreal Engine integration and VR optimisation balanced visual detail against the performance limits of a headset.

The result was an end-to-end character-production contribution for Caliverse: modelling, texturing, rigging, simulation and integration. It shows how the same character craft used in games extends into interactive VR worlds.

Explore the Mimic Productions source ↗

03 / Inside the work

What we made.

01

Character build

The team built high-fidelity models and textures, including detailed clothing and accessories.

02

Movement

Rigging and cloth simulation supported natural movement of characters, bags and straps.

03

Real-time delivery

Shading and Unreal Engine integration were tuned to retain visual quality while performing on VR hardware.

Read the original project record ↗

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