Define the character
We establish its role, style, references and technical destination.
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Mimic Gaming / Services
01 / The service
We develop game characters from visual direction and reference through modelling, texturing, rigging and real-time preparation. A hero, creature or supporting cast member has to hold its identity in a close-up, read at gameplay distance and move the way its role demands.
We shape the silhouette and surface detail around the art direction, then build the underlying asset for animation. Clean topology, considered texture budgets and practical rigging keep the character useful beyond a single render. When the project calls for a real person, scanning can give us a precise starting point for likeness and detail.
The result is a character that can move through production: from first design reviews to cinematics, gameplay and engine integration. Our work on Tennis World Tour and Caliverse shows different ends of that range, from a roster of digital athletes to detailed characters for interactive VR.

02 / What we make
We shape the scope around the world you are making and the production it needs.
03 / How we work
Creative direction and technical delivery stay connected throughout production.

We establish its role, style, references and technical destination.
We model, texture and prepare the character for the performances it must carry.
We check rigging, materials and performance against the target real-time environment.

Every discipline builds the same world.
Make it with Mimic
Tell us about the game and the part of the world you want us to create.
Discuss your project ↗