Concept artwork for game character creation

Mimic Gaming / Production applications

Outsourced character production

Scope a game character package with editable source files, agreed rigging requirements and acceptance checks in your target engine.
Discuss your production brief

All applications · By Mimic Gaming

Example production brief

For a playable character with a jacket and a removable backpack, start with one outfit and the actions most likely to expose problems. Review the jacket during a reach and the backpack during a crouch. Agree which changes belong to the model, rig or attachment setup before extending the work to other outfits.

Define the delivery

  • Agree whether the package includes modeling, UVs, textures, rigging, skinning or engine setup.
  • Specify editable source files, export formats and the version of any supplied skeleton.
  • List variants and accessories separately, including any shared materials and attachment requirements.

Agree acceptance checks

  • Import the package into the receiving project and check scale, material assignment and dependencies.
  • Review deformation and accessory placement in the agreed actions at gameplay camera distance.
  • Confirm that the receiving artist can open the source files and repeat the export.

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What to send us

  • Character count, style reference and target camera distance
  • Engine version, platform and existing skeleton or rig
  • Required outfits, attachments, actions and handoff files
Send your production brief