A full roster, built character by character.
Tennis World Tour is the clearest published example of the scale of our game-character production. The credit covers scanning, modelling and texturing more than 20 characters. Each stage has a distinct job: capture reference, build the digital form and give its surfaces the detail needed on screen.
Mimic Productions’ game-modelling practice is built around characters that move from detailed source material into real-time use. Its published material discusses topology, UVs and textures as important parts of game-ready modelling. On Tennis World Tour, the three documented production stages carried that roster from scan to finished digital character.
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