Batman: Arkham Knight project artwork

Mimic Gaming / Projects / Game character performance

Batman: Arkham Knight

Facial animation for the hero characters of Gotham.

01 / The project

Batman: Arkham Knight

The face carries the performance. For Batman: Arkham Knight, our published credit is facial animation of hero characters. That character work sits at the centre of a game built around dramatic encounters and close-up storytelling.

Batman: Arkham Knight is listed in Mimic Productions’ games portfolio. Its 3D modelling for games showcase narrows the credit to facial animation on hero characters.

View the original Mimic Productions credit ↗

A face that carries the scene.

A hero character has to communicate more than a line of dialogue. Small changes around the eyes, mouth and brow give an animated face its intent. That is the work behind this credit: bringing facial animation to the central characters of Batman: Arkham Knight.

Mimic Productions’ wider gaming practice joins expressive character animation with the demands of real-time production. Its published game-character material describes facial rigs, capture cleanup and animation designed for cut-scenes and gameplay. Those capabilities explain the craft behind our character work; the specific Arkham Knight credit is facial animation of hero characters.

Explore the Mimic Productions source ↗

03 / Inside the work

What we made.

01

The characters

The published credit specifies hero characters, the faces players follow through the game’s central story.

02

The performance

We animated facial expression for the hero cast, giving the characters a performance that carries through the game’s story scenes.

Read the original project record ↗

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