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MIMIC GAMING / BLOG / MOTION CAPTURE

Motion Capture

Explore motion capture for games, realistic character movement, mocap technology, and animation workflows.

Go from the capture stage to cleanup, facial performance and the animation data a game can use.

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Motion capture is part of a performance pipeline, rather than the final animation delivery. Begin with the movements and acting your game needs, then read about planning a shoot, choosing a partner and preparing captured data for use. Keep the target rig, character proportions and engine requirements in view throughout the process. Consider where keyframe work, cleanup and transitions will still be needed. The guides below help frame conversations between production, performers, animators and technical teams so that the capture brief matches the intended gameplay or cinematic sequence.