Hitch Hiker project artwork

Mimic Gaming / Projects / Game performance capture

Hitch Hiker

Facial motion capture for gameplay.

01 / The project

Hitch Hiker

Hitch Hiker appears in Mimic Productions’ game-production showcase with a specific credit: facial motion capture for full gameplay. Here, captured expression was part of the interactive experience rather than a standalone cinematic.

The title appears alongside Batman: Arkham Knight and Tennis World Tour in Mimic Productions’ published real-time production work.

View the original Mimic Productions credit ↗

A performance that lives in play.

Hitch Hiker appears in Mimic Productions’ game-production portfolio with a distinctive credit: facial motion capture for full gameplay. The destination matters. This was performance data for an interactive game, not simply a rendered promotional shot.

Mimic Productions describes its games capture practice as a path from performance through cleanup to assets that can work in a real-time pipeline. In Hitch Hiker, facial motion capture was created for gameplay. Character expression became part of the player’s ongoing experience.

Explore the Mimic Productions source ↗

03 / Inside the work

What we made.

01

The format

The source identifies gameplay as the destination for the captured facial performance.

02

The contribution

We captured facial performance for use throughout the game’s play experience.

Read the original project record ↗

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